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Given that Mass Effect 2 came out over a year and a half ago… yes, I’m a little late in finding this out. But bear with me.

I didn’t have an X-Box 360 when the original came out. I was curious, and already had an appreciation for Bioware’s work thanks mainly to Star Wars: Knights of the Old Republic and Jade Empire. Still, while I was curious about Mass Effect, I wasn’t exactly chomping at the bit to play it.

Some time in 2009, I decided to pop in Mass Effect and give it a go. And, to be honest, the game just would not click with me. I liked the level of customization in the character creation system, to be sure (haircuts could use a little more variety though), both for aesthetics and backgrounds.

But once the game started…

I suppose I should say first that I abhor the idea of the Spectre. It’s not to say I didn’t throw my weight around whenever I saw fit, but the idea of awarding individuals that much power with no internal affairs group to investigate their actions was absurd to me. I could not fathom how several advanced and intelligent species thought this was a good idea.

Now, to be fair, the game does start to acknowledge the problem with the Spectre system, though I don’t think I ever got that far when I first picked up the title. Moreover though, the fact that the plot is catalyzed by a Spectre going rogue and the question of his guilt is resolved with a ten second audio clip (which I’m surprised the council doesn’t accuse the player of doctoring) just makes it pretty implausible all around.

The second problem I had was the characters. The majority of the humans were uninteresting or downright unlikeable (though concerning Ambassador Udina, I suspect that was intentional) and most of the aliens you meet feel like they’re meant to be archetypes of their races rather than unusual and interesting people.

I’m tempted to attribute some of the blame to Mass Effect being such a new universe that most of its first entry has to be spent setting people up. There’s certainly a greater degree of freedom in exploring the unusual people once we’ve established what is expected of the average individual.

So why were the humans so bland? We know what humans are already (tending towards being human ourselves), so why couldn’t Williams and Alenko be more interesting characters? Most of the personalities that were placed before me were not particularly clever or compelling enough that I wanted to keep talking to them.

In short, I wasn’t exactly compelled by the people or events of the galaxy.

The third problem I had though, and this was the coup de grace, was the gameplay.

I’d tried playing a hybrid soldier/biotic class at first. Some misconception is to blame on my part, since my experience with Bioware and science fiction boiled down to KOTOR, I had some notion that Biotic abilities might be a bit more like playing with the Force.

The problem came down, though, to the fact that I was just plain squishy. I never really got the hang of my biotic powers and so I barely used them, and I didn’t really “get” the weapon system, and was mainly relying on my shotgun which was, in retrospect, pretty lousy.

And I died. A lot. I didn’t pump much of what EXP I gained into my defense and so I tended to get dropped quickly and regularly. The horrible cooldown time on the healing items really didn’t help.

Upon leaving the Citadel, I decided to pursue the story at a far-off ice planet. After enduring some particularly awful vehicle sequencing I made my way to the boss and died several times.

At this point, I set the controller on the table. I knew, with enough tenacity, I could overcome this and anything else. The question, I asked myself, was did I even care?

I decided I did not, and shelved the game. “Maybe it’s me, maybe it’s you,” I told it and we did not speak again until a few weeks ago.

So, cut to a few weeks ago. I finish Deus Ex: Human Revolution. I find myself oddly in the mood for something a little more sci-fi. I’d been planning to give Mass Effect another go for a while, partly because I’d heard number 2 was an improvement and partially because I wanted to experience the whole story.

I pop in Mass Effect 1. I start over, rebuilding my character from scratch. I keep her look almost exactly as it originally was, but just make her a straight soldier. I go through the tedium of running around the Citadel, I bolster my defense. I rely mainly on my handgun instead of my shotgun.

And to be honest, it’s better. The game needs a decent tutorial at the beginning, the vehicle sequences still suck and most of the characters (except the humans) do turn out to be interesting once you talk to them.

By the end, I would daresay I’m actually enjoying the game, if only a bit. I’m almost shocked.

It takes me about 3 days and fifteen hours of gameplay, and a number of people die. I knock out the tenacious final boss and earn instant celebrity status. My system file is created and I switch right to number 2.

What blew me away was how much better it really was. Within the first twenty minutes I was having more fun than in those fifteen hours of the original game. Everything had been refined, everything looked better and played better.

The opening of the game surprised me (I went in knowing next to nothing about it) and I found myself surprisingly more attached to my crew members in this game than I did in the original, so much that I was worried about them. Some of this I owe to sharper writing (okay, a lot of this), and some of it I owe to the novelty of actually having a continuing plot in a game, something one doesn’t normally see.

I could probably go on a laundry list about why the second game is better, but given how long it’s been out, I’m sure someone’s already done this. I will suffice to say that aside from every little technical improvement, the second game has a personality and tries to make every character interesting, even ones who in the previous game were not.

The most enjoyable thing to me became finding my old comrades and finding what they’d been up to since the first game, finding a sense that the world of the first game and this one actually has real, substantial connections.

Hell, one of the biggest surprises came when the few odd side quests I did in part 1 had little repercussions in part 2, leading to me chatting up with or killing off characters I’d helped before. The world of Mass Effect had finally come together for me, and I went from rushing through the first game to wanting to do every little thing in the second game, to the point that I snagged every DLC mission available just to extend the game experience.

But all this that I’ve gone on about is not why the game is truly awesome, oh no. It’s probably enough, but it’s not the reason for all this.

Understand, something happened while I played Mass Effect 1 & 2: people watched.

With the first game, it was a passing interest. My wife, who had found the first game intriguing but the gameplay distasteful, was happy to at least see all the little things she read about in action. My roommate, who was home from work one day, ended up sitting down and watching me play through the ending sequence.

They saw quite a bit of it, from the occasional awkward death to those awful, awful vehicle sequences, to that rather dynamic climax. They saw me switch to Mass Effect 2, the remarkable transition in quality.

My roommate, who is fairly busy, is a bit selective about what he plays. Sometimes he’ll watch what I’m playing, occasionally he may express an interest or at least an appreciation, but it still seems to take the right kind of game to get him to play. He prefers racing games and bullet hell shooters and doesn’t pick up many RPGs.

As such, when he started playing, it was at least a little unusual. Tending to favor magic using types, he went for straight biotic while I’d played a sniper. My actions were Renegade with altruistic intentions while his solitary goal is to make the universe a more terrible place while saving it, perhaps reaching for some ironic conclusion where one must ask who did more killing: Shepard or the Reapers?

This was probably positive enough by itself, but the real oddity came when my wife started playing.

To explain, my wife has a love for games but very seldom plays much, let alone for very long. I’ve seen her pick up the intermittent title, play for a while and never quite get back to it. While it would be a stretch to say she’s disinterested in the medium, she’s also not the type to usually get very far into it either.

As a second point, she’s not as big on the Western RPG. Obviously there’s a few permutations on what this can mean, but I suppose in more extreme cases, you’ll never see her playing Fallout 3.

The fact that she picked up the game was already pretty remarkable. The fact that she’s one mission away from the game’s culminating suicide mission, the end-game experience, is phenomenal.

I’ve been married since late 2008 and our current roommate has lived with us since late 2009. I’ve never once picked up a game and seen it inspire such fervor in the household. The fact that at one point three people were actively playing it (I finished about a week ago and have mostly stayed away from the system out of courtesy) is unprecedented around here.

So I suppose to sum it up, after putting both games off for quite some time, I’ll be there when Mass Effect 3 launches, and I won’t be alone. While I’ll most likely will still be going first, I don’t expect the 360 will see much off-time when that fated day rolls around.

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