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There’s no denying that the launch of Nintendo’s newest portable system, the 3DS, has been plagued with its share of problems.

For starters, very few qualifiedly “good” games were available at launch, and just as few have come out since. In fact, virtually all the titles I own are just enhanced ports in some form or another.

Many of the online features, especially the virtual store, were simply unavailable until a few months after the systems launch, leaving an absence of downloadable games which could have at least alleviated the drought of content which often accompanies a new system. Part of what accentuated this omission was that even the DSi store, active on their previous generation system, was unavailable.

And lastly, and perhaps most damningly, the price of the device was simply unusually high at launch, both for the hardware and especially for Nintendo themselves, and likely drove away more than a few prospective early adopters.

Since that time, two of these problems have been fully addressed. The store launched and gave system owners a free copy of a 3D modified Excitebike as a sort of consolation prize for the late arrival. Early adopters (yes, like myself) have been compensated with twenty free games for NES and GBA, whose sticker prices collectively would exceed the price cut on the game.

The downside to this latter apology is that the games are predetermined, though it’s likely safe to say that majority of the batch was selected to provide broad appeal. I instantly downloaded the Zeldas and Metroids and Marios (oh my!) but left stuff like NES Open Tournament Golf by the wayside. I wouldn’t be surprised if one or two of my free GBA games suffer the same fate when they come around.

As for the games, well… that’s likely subjective, but Nintendo’s first party material tends to be quite strong, and more than a few games are around the corner. Some of the responsibility still lay with the 3rd party developers, more than a few of whom got cold feet after the system’s lukewarm reception. I will not pretend I don’t rage at the cancellation of Mega Man Legends 3, a game I’ve been wanting to see and never thought I would for far too long, but more grounded franchises like Resident Evil and Kingdom Hearts promise new entries just around the corner, so there are things to look forward to.

Still, the 3DS gets its share of flak from the online community for, of all things, an entirely optional feature.

The 3D aspect of the system has yet to be required by any game (and really, I don’t see how it could be) and can be turned on and off at a moment’s notice. The only problem I can see is that it’s so branded in the system’s identity that people must think they either have to use the feature or not use it at all.

Otherwise, the only mistake the 3DS really has made until recently was playing it safe. Nintendo, who has experimented more dynamically with how we play games in the past, really just followed a string of sensible upgrades.

Consider that aside from the 3D itself, everything else the 3DS does is based on what the last couple iterations of the 3DS did. The wifi in the system and the online store are greatly improved, the system is inherently much more powerful and the closest thing to an interface upgrade is the slide pad, which works delightfully well with original DS titles, making many 3D games much more pleasant to control.

Hell, even the closest thing to a major launch title from Nintendo, The Legend of Zelda: Ocarina of Time (3D!) was a souped up port; yet at the same time, Nintendo has done this for years and it’s been a proven business model. The GameBoy Color enjoyed a color build of Tetris and the Zelda’s entry Link’s Awakening. The GameBoy Advance picked up with a build of Super Mario Bros 2, and the DS launched with an enhanced port of Super Mario 64. By all rights, Ocarina of Time has been given the same sort of treatment (and really, reflects the same sort of quality) as anything before.

Most likely the most questionable addition to the 3DS is the slide pad.

3DS Slide Pad

The slide pad basically provides the system with a second analog stick. I guess there’s an extra shoulder trigger too, but I’m not gonna get into that.

What I find curious is how quickly people cried fowl at this. Don’t get me wrong, I’m not particularly fond of the accessory either, and it is likely that the next iteration of the system will somehow integrate this feature into it. But there’s such a thing as overreacting.

My perspective is this: Sony’s PlayStation Portable needed a right analog stick for years. Badly. Sony knew it. They’re players knew it. Everyone knew it. Yet Sony released three successive iterations of the system and didn’t take the risk of amending the device to include it (which would have risked alienating earlier adopters).

The issue never seemed to come up when the 3DS was announced, likely owing in part to the fact that the system’s touch screen can often be used for camera control, eventually substituting the missing stick.

Still, that doesn’t seem to be cutting it, as Nintendo has announced this curious little accessory, and many major 3rd party titles are already confirmed to support it. To that point, I can understand being agitated about this (optional) add-on, but isn’t it a bit extreme to say Nintendo hoodwinked a bunch of us into being beta testers? Isn’t Sony’s failure to provide any sort of similar solution (add-on or otherwise) the difference between belligerence and awkward amendment?

I bring this up mainly in light of the PlayStation Vita, which has been met with fairly warm reception thus far for, among other things, adding a second analog stick. Proclamations of “finally!” are certainly warranted, but it seems the biggest difference between the Vita and the 3DS is that the former brings many necessary improvements where the latter simply did not need them.

Look at it this way: the Vita’s best, core offerings are its second analog stick and the abandonment of the UMD format, which was always a particularly poor choice for portable hardware. The Vita is obviously going to trump Nintendo’s system graphically, but that’s always been Sony’s strong suit, and addressing the cause serves little purpose. The DS didn’t look better than the PSP but it sure held up fine.

I adopted the 3DS on day one because I wanted it—this was owing to a few reasons, most of them being that I do enjoy new tech, but a few being that I was having some odd problems with my DSi (whose shoulder buttons were never very good) and I wanted quickly to abandon that machine.

I’m now considering adopting the Vita around the time it launches, for a few reasons. Having to digitally re-buy a few of my more favored PSP games will suck, of course, if I want to play them on the go, but knowing I won’t have to worry about my PSP games come apart on me one day (which I’ve seen my share of UMDs that suffer this fate) is certainly reassuring.

Moreover though, the line-up of quality games is starting to turn in the system’s favor. Honestly, the announcement of a portable version of the excellent Persona 4 is what really grabbed me, owing to my deep love of that game coupled with how well Persona 3 Portable treated me earlier this year.

The other thing that does help is the region-free aspect of the system, recently announced. I’m not a particularly big import player, but I’ve been known to dabble and like having the option. I played a few import titles on my DS a while back, particularly English of the Dead, a version of Typing of the Dead which involved writing words in English to kill zombies. “I know English!” I thought gleefully before spending five minutes stumbling around in the menus. But once I got started, well… it was nice that the option was there.

Why Nintendo added region lock-out for the first time was beyond me and, to be candid, a little disappointing. If a US version of a game is in the bag, I’ll wait for it (as such, I’m seriously conflicted about Xenoblade right now, which I don’t want to give up on yet). Nintendo of America isn’t losing any sales from someone like myself, and given how well the DS did anyways, I seriously doubt imports were biting into their coffers.

On the flip side, my biggest concern is its function as a portable console. This isn’t owing so much to the recently confirmed miserable battery life (the 3DS is really only barely better; why can’t battery technology keep better pace with computer technology?), but more the question of what will the PSV accomplish by being portable.

This is where Sony’s graphics fixation becomes a concern. The PSP was undermined for a while by being a slightly scaled down PS2. Games that were made for both systems didn’t run as well on the portable one and in some cases diminished the potential quality of the home version, such as with Jak & Daxter: The Lost Frontier, whose graphics and controls were clearly optimized with the lesser hardware in mind.

Besides that, more than a few quality “exclusives” saw a PS2 port later to the point that one would sometimes have to ask if it wasn’t worth holding out. Silent Hill Origins was likely the best example of this for me, a game I would’ve enjoyed more playing on the big screen both owing to the atmosphere and the fact that Silent Hill titles function better in the dark anyways, owing to glare making the dark environments difficult to see. Carrying Silent Hill with you outside on a sunlit day doesn’t work too well.

I suppose to this degree it’s a wonder more titles didn’t get ported over, though this new upscale conversion program put upon the two once-portable God of War games via the Origins Collection feels like a delayed response. If the PSP’s goal was to offer the portable console experience, I’d profess that it as much failed as it succeeded, since many of the quality games I’d have preferred to play on a console to begin with.

Admittedly, this is where the Vita could make up for its predecessor. While I’m not clear if I can run the system directly to my TV like successive iterations of the PSP allowed, the fact that games are being designed to switch between home play on the PS3 and on-the-go play on the Vita is certainly not a bad idea. Rather than make me pine for a larger experience the whole time (not too mention a more comfortable controller), it appears the capacity for choice will be greatly improved upon.

Still, with the Vita’s specks not quite matching up to the PS3′s (which would be quite a feat) it may limit the amount of cross-play between high profile releases; i.e., I probably shouldn’t expect to transfer Metal Gear Solid 4 to the portable threshold and carry it with me (though, who knows? Maybe I’ll be surprised).

And just for the record, I couldn’t care much less about the wireless play. I don’t have an account with AT&T and I’m not going to make one just so I can deathmatch on the go (’cause, y’know, I don’t death match). If Sony wants to win someone like me into even sampling online play, I’m going to need to transfer my own unlimited data plan from my phone, and without having to pay some extra fees.

The question does remain as to how these systems will compete. The 3DS has had a bad start, but is far from a bad system—just badly perceived, at the moment. The price cut has helped boost sales, as the forthcoming high-profile titles—led by Super Mario 3D—inevitably will. Nintendo is likely to make more money on the hardware, even with the price cut, than Sony will (since they have a habit of gauging themselves and relying on the software).

It’s possible the Vita did the would-be 3DS owners a favor. By announcing that the Vita price would hover around the 3DS’ range (which I’ll admit is certainly less than I thought it would be), it’s probable that this helped force Nintendo’s hand, considering that Sony’s competing system is imminent.

Of course, one problem that does remain for the Vita is the game library—will it start good? This is certainly something that hindered the 3DS, but then I still got hours of play on DS games I hadn’t yet gotten to, such as Kingdom Hearts Re: Coded and the phenomenal Radiant Historia. Once the Vita’s launch wears off and I need something to fall back to while I wait for the next big game to come out, what can I do without pulling out my (now) old PSP?

I would find it safe to say that I’m looking forward to the Vita, which is more than I would have said a few months ago when it was announced. Curious features have trickled out here and there beyond what was needed and expected, and it might hold up pretty well in the end. Still, Sony’s reliance on technical belligerence as a sales model has hardly been enough by itself to sustain them, and they’ll need a little more finesse to outpace Nintendo’s stride, which will almost certainly pick up by the time the Vita launches here in the US next Spring.

Well… we’ll see how it goes.

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