With the announcement of Sonic the Hedgehog 4, it’s official: [insert article title here].
What I mean by this is that we’re not just receiving new installments of classic franchises, but that we’re receiving them wholeheartedly in the style of their forbearers, to various extremes.
Why this is such a hallmark occasion begs to be asked, in a way. Some game series have stayed reasonably within bounds and when a new installment rolls around we might enjoy it, but we aren’t exactly wowed.
Take Nintendo’s Kirby franchise, for instance. Since the game’s second installment, Kirby’s Adventure on the NES, the series really hasn’t changed all that much. Kirby still goes through easy to moderately challenging levels, inhales enemies and takes their powers.
The series has remained consistently 2D, and while the mechanics are sometimes toyed with as to how he acquires the powers (and sometimes Nintendo, y’know… steals his arms and legs), the games really haven’t changed to any spectacular degree.
For a long time, it felt like the question was how to transition a classic series into 3D, a sort of “keeping up with the times.” The Legend of Zelda series migrated beautifully, creating new mechanics that worked in conjunction with the old and really realizing where the series needed to go.
Yet at the same time, portable Zelda games have continued to exist, retaining that “classic” feel, so the Zelda of old has never truly left.
Metroid transitioned into Metroid Prime, to the delight of some and the ire of others, yet now the franchise’s next installment seems to be taking a step back, with a mix of 2D and 3D.
So why then should we thrill at the announcement of games that fulfill the idea of [insert article title here]? Such excitement suggests that what we’ve been getting in place of the classics haven’t really been up to par.
So haven’t they?
What we have for example of this are three major franchises: Super Mario Bros., Mega Man and now… Sonic the Hedgehog (like how I worked that in there?).
Starting with Mario, the series has retained the most clear sense of popularity throughout the years. When Mario went 3D, he callously left his brother behind, rendering Luigi a flat, unpopular for years, hidden in Super Smash Bros., never to grace cover art again until Luigi’s Mansion on the GameCube.
Super Mario 64 launched the Nintendo 64 system with much fanfare, and is lauded as one of the games that defined how 3D gaming should play.
Personally, I just about hated it.
It’s not that I think everything is wrong with the game, but the levels are far fewer, I was constantly slipping off the sides of levels paths and falling into oblivion, and I hated being shuttled back into the same levels over and over again just to make a little progress.
I have since reconciled my hate with the game, at least a bit (I like the DS version better), but I waited years… YEARS!… for a new Mario game, a real Mario game. The New Super Mario Bros. on the DS came years later, answering my cries at least.
It’s not that the game broke new ground in any way when it came out. Like any good sequel- like the Kirby games and Zelda games I was mentioning- it improved upon old design, but it did so while preserving the sensation of what made the games so great.
The recent New Super Mario Bros. Wii only carried this design further still, adding in new abilities and basically put everything in all the 2D Mario games from the past and stuck them in a blender. It is in essence a fully realized Super Mario sequel on a home console, the likes of which we hadn’t really seen since the original Super Mario World back in the early ’90s (Yoshi’s Island, while good, doesn’t really count; it’s too far removed from the design of the classics).
While it was the release of the New Super Mario Bros. for the DS that I think really got the ball rolling, I would have to say Mega Man 9 brought the ideal of “[insert article title here]” to the height of its extremes.
Like Mario, Mega Man has been no stranger to franchising the $%&@ out of itself. The series updated to Mega Man X in the SNES days, and only saw three real installments in the original run after that (Mega Man 7 & 8, and Mega Man & Bass). Like some blue armored cycle of nature, Mega Man has flourished, faded and renewed again and again, each time in another heretofore unseen form.
And goddammit, I was getting sick of it.
I mean, seriously, how long does it have to be before the evolution doesn’t even resemble the original life form? I mean, come on! I know humans are capable of more complex things than cavemen… but I really think there’s something to be said for the cavemen!
And that’s why we got Mega Man 9. A game that not only embraced the ideal of the old school design, it even embraced (to a ballsy degree) the ideal of the old school graphics.
Everything in Mega Man 9 reeked of NES from the bracing 8-bit difficulty to the 8-bit sound to the, yes, 8-Bit graphics. Even the art was inspired by the campy covers of the classic games in the ’80s, back when awkward looking men in their mid-30s were the ideal icons to sell video games.
Games like these are not designed for the faint of heart. They’re designed for retro addicts, for people who pine for the old days or want to understand why other people pine for the old days. Games like this are an art form, when the developers have incredible processing power at their fingertips and they have to work to grind the graphics and sound down to its rawest form at every possible angle.
So now we have Mario, almost picking up where it left off, and Mega Man, picking up much earlier than it left off (well, except for the chronology). And that leaves us now with Sonic. So what will Sonic do?
It’s no secret that Sonic games for a while have sucked… the only debate is to “when?”
Some argue that merely going 3D (as with Sonic Adventure) was the beginning, while merely the attempt (as with Sonic 3D Blast) was where it all went wrong.
I have preferred the 2D Sonic games myself, but while I think the classics are still the best, the portable ones (on the GBA and DS) have been pretty good.
Still, they haven’t captured the magic of the old days.
Of course, anything regarding Sonic the Hedgehog 4 is somewhat speculative right now as the game was only recently announced. The design is claimed to be inspired by the Genesis days, and the screens certainly verify this, aside from the lack of the blurry-spinning legs that Sonic used to have trademarked.
One aspect of the game that stands out is the claim of it being “Episode 1″, which is another way of saying, “No, you’re not getting the entire game in one shot.” Whether or not this ends up being good or bad depends on how much we do get. After all, Sonic the Hedgehog 3 was broken into two games (the latter being Sonic & Knuckles) and I still tell everyone that the combination of the two is the best entry in the series.
And admittedly, it offers a different approach, and a measure of commitment. With New Super Mario Bros. it could be years before we get another one like it. We probably will, as Nintendo would have to be friggin’ retarded to not get the hint people more of this (Super Mario Galaxy in its wildest dreams couldn’t get this many buyers).
Similarly, Mega Man 9 was made with no promise of anything more, depending on how well people even responded to its 8-bit awesome… yet Mega Man 10 is now on the horizon.
Not to be confused with Mega Man X, because even though X is the roman numeralization of 10, it’s totally a different series.
Of course, if the first installment of Sonic the Hedgehog 4 sucks (or ends up being, like, 3 levels long) dragging the entire adventure out could end up as a cruel joke or a short experiment.
So, this brings us about to a simple question: why is it that [insert article title here]?
Nostalgia may be one reason. Surely none have embraced it better than Mega Man, but clearly none have achieved the desired results (to date… though probably just unconditionally) as Super Mario Bros. has.
As I suggested earlier, there may be a deeper appeal to retro, to see what games of yore were like for a younger or less inducted audience.
Yet, one last possible reason remains: accessibility.
It’s no secret that games today have become increasingly more complicated on a number of levels, including story. The earliest titles and the micro games of today alike offer(ed) a somewhat limited and even sometimes shallow experience. Maybe it’s just that there’s something refreshing about having a pretense to the events without actively being bogged down by the story. To just drop in and play, non-stop, within a minute (at worst) of hitting the start button.
Hell, even in the Sonic Advance and Sonic Rush titles, I found the story to be inconvenient at best (a sub-fault, admittedly, is that they weren’t especially compelling). I didn’t care why Amy was finally being unlocked or what was going to suddenly bring Blaze the Cat into the picture.
So let’s hope that [insert title here] remains around for a while, in measured doses of course. I still want to stomp goombas and defeat the robot masters and collect the chaos emeralds the old fashioned way.
Sometimes, I just wanna play.