When someone tells us we fight like a girl, are we compelled to think that means we’re prone to casting Ultima?
To put it another way, is it unfounded to suggest women are stereotyped into the role of the meek mage? This is not to say that this happens all the time – there are certainly a fair share of lady bruisers and I’ll go into them more next week – but when we think of women, especially in role-playing games, there seems to be a tendency to classify them as magic users primarily.
There is of course a standard of pros and cons to the mage class that have to be considered; in the positive light, it tends to imply that women have higher mental power of some sort, and certainly no one is going to be insulted if you say they’re the among the smarter ones in the group.
On the other hand, mages usually can only give and deal back as much physical damage as a slice of soggy toast. While this is considered a standard part of class balance, the fact that female characters are routinely cast into this mold rather than one of the more physical classes does convey some sexist implications.
Let’s look at the Final Fantasy series for a moment, as it’s one of the more prominent series out there. As the games usually involve free distribution of magic between characters, it can be difficult to readily classify anyone as a mage with all but a few games as the exception.
Final Fantasy IV & IX both were among the few that featured preset classes as part of the character building system. Having not played all of IV (I’m a cad, I know) I can only readily call forth Rosa, who is the consummate white mage.
FFIX is a bit more complicated- two of the characters you get in the story are mages. The first is the Princess Garnet, who is both white mage and summoner, magic classes of course, and she is also love interest to the main character Zidane, who is a more dynamic fighting class.
Aside from a second mage, the little girl Eiko, there is Freya, who is a fighter and can be classified in the Dragoon class of the series. However, it’s worth noting that while Freya is a useful character, her character arc largely vanishes from the game not long after her introduction. While she is an example of a female fighter in the series and in this specific game, she’s not given as much prominence in the story as her magic using counterparts.
This does bring to attention a sub-aspect of the problem of how women are often represented in RPGs, and it’s how much they’re represented. The proportions are admittedly better today by and large, but this seems to be in part occurring because core playable characters are getting few in numbers.
To make a few contrasts, Final Fantasy VI’s cast featured only 3 women and some 11 men with the maximum number of characters you could have by the end of the game (maybe it’s 4 to 10… or 3 to 10 to ?… not completely sure what Gogo is). More recently, on the contrary, Final Fantasy X featured 3 women to 4 men. Percentage-wise, this is a great improvement; by diminishing the overall cast, the remaining characters do get more increased focus.
Of course, examining these numbers we have to ask how many of these women are fighters, outright, versus mages. With FFX, Yuna and Lulu (both featured for more of the story) are mages while Rikku, who joins later, fills the thief class, and isn’t especially strong. The guy who throws a dodge ball at the enemies hits harder, for cryin’ out loud!
I’ll admit some of my examples thus far are, arguably, a little dated. I haven’t played FFXII (the MMO-esque structure isn’t appealing to me) and XIII isn’t out yet. However, more recently we did see the U.S. release of Final Fantasy: Dissidia (maybe the “Dissidia” part comes first… but I don’t really care), which recaps and evaluates the first ten games somewhat nicely.
What one quickly notices upon initiating the game is that there is exactly one female hero between Final Fantasy I through X, FFVI’s Terra. The more experienced players will subsequently notice that Terra’s ability to use a sword is almost completely absent and that she’s dependant almost entirely on magic.
It’s not to say she shouldn’t use magic, of course; her ability to do so was a big part of the story, but she was never solely dependant on it, let alone downright restricted to it. Yet in Dissidia, the only time she doesn’t use magic is when she’s chasing an enemy down- she has no standard physical attacks.
So why is Terra, who was originally more versatile, suddenly boiled down to the de-facto mage? It isn’t helped that the character arcs from the original games are rehashed rather than continued in Dissidia, reducing Terra to the pseudo-amnesiac dependant she was at the beginning of the story, rather than the stronger and more assured woman she was at the end.
Why push the character down this way?
Much of this seems to come down to the love interest/save the princess mentality games have been built on.
I should stress that I don’t think there’s anything wrong with occasionally saving princesses. I’ve been known to do it myself and sometimes they, like any respectable people, need help.
At the same time though, has this created in part a sexist preconception in what we expect of women in games today, one that we haven’t entirely broken free of. To say that a woman might need to be saved versus to expect her to need to be saved are two very different things, after all.
A woman’s role in a story, in relation to the male main character, is often to provide support or spur him into action, inevitably resulting in love. Because of this, and perhaps in part because for so long the primary demographic playing the games (like the main characters themselves) are male, the lead female cannot overshadow the main character as that would interpretably emasculate him, which would in turn make the player himself feel emasculated.
Take the iconic Aerith of FFVII, for example. Looking at the material by itself, it can be readily concluded that she is meant to be Cloud’s love interest, and can easily end up becoming such based on readily available choices one can make in the game. Physically, Cloud is fairly buff while she’s a sweet, pink clad flower girl.
Of course, I’ve been focusing on Final Fantasy somewhat intensely here. As one of the premier RPG series out there, it does provide a lot of material. Still, other games come into consideration as well.
My personal favorite, Lunar, offers something of a mixed bag. Gender balance is largely better (in fact, for a good portion of Lunar 2 you only have two males in your party) and one of the girls is always physically capable.
Of course, in all the Lunar titles to date, the main character’s love interest is always more magically charged while he is physically adept. In both cases as well, the male hero needs to save the female damsel in distress (though in Lunar’s defense, said damsels are at least integral to the plot, so they’re put in danger for reasons other than merely pissing the hero off).
In the Breath of Fire series, the winged girl Nina who serves as a love interest to the main character (except in the fifth one… unless you’re really into little girls) is also always magically oriented. In fact, in the first game she at least wielded a rapier, but all future incarnations of the character have been reduced to wands, seemingly cementing her status as requisite mage to Ryu’s might.
Chrono Trigger offers a thematically better example, at least. Although Marle is still a magic user, armed with a crossbow (so as to avoid too much upper-body strength) when the main character Crono dies, she pushes for his resurrection and is there when he is brought back to life. This seems to be one of the rare examples of the woman saving the man- though indirectly as he’s not in direct peril at the time of his rescue (I mean, once he’s dead, he really can’t get any deader).
A problem that reveals itself with this analysis is that these are all titles that haven’t had new entries for almost a decade. Lunar, aside from one crappy prequel, is caught in remake limbo. Breath of Fire: Dragon Quarter was a deviation from the main series of mixed quality that apparently convinced Capcom that people just didn’t want it anymore. Chrono Trigger’s sequel isn’t really fit for analysis in this article as virtually every character is underdeveloped — Kidd, seemingly present as the counterpart to the main character is present for maybe a quarter to a third of the story.
Other series which have persisted have done little to push forward. Princess Peach of Super Mario fame has been captured so often that it’s become a running joke in the series, never mind that Bowser seems to enjoy capturing her for no purpose other than to have her.
Zelda of The Legend of Zelda has fared somewhat better as time has gone on. She’s at least evolved from merely being the princess who gets captured to having a more pronounced role in the later stories. But when she is involved in any capacity it’s always in a magical form… and she does eventually get captured by Ganon regardless.
All this comes down to the question of “why magical girls?” Aside from the reasons given, societal expectations of women in society seem to fuel this as well, coupled with the fact that women aren’t as well represented in the physical arena nor are they nearly as present at this point in time. Without a common range of physical talent represented, gender majority suggests that magic is the best capacity to make women useful… though archers and medics can have some representation as well.
This isn’t to say women can’t or shouldn’t be magical girls of course, but rather than it’s not all they should be or should be expected to be. Final Fantasy XIII’s Lightning looks like a move in the right direction, as she’s tough in both prowess and attitude. Of course, as the game isn’t out in the U.S. yet, so it’ll be hard to say if she effectively breaks the conventions or if she’ll fall into a few of them later in the story… still, I have high hopes for her.
Aside from the forthcoming Lightning, there are a share of other women in gaming who can fight, can be badass and do break the norms. But, as this was about the Magical Girls, their roles and why they have these roles, I’ll be examining the Warrior Princesses in detail next week.